快速跳转
渲染 - 几何 - CAD 和 CAGD - 仿真 - DSL 和图形工具
The Graphics Hierarchy
- Rendering
- Postprocessing
- Anti-aliasing
- Super-sampling
- Denoising
- Tonemapping
- Others
- Rendering methods
- Rasterization
- Global Illumination
- Ambient Occulusion
- Reflection
- Indirect lighting
- Rasterization pipeline optimization
- Ray tracing
- Path Guiding
- Radiosity
- Photon mapping
- Foveated Rendering
- End-to-end Neural Rendering
- NeRF
- ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering
- Differentiable Point-Based Radiance Fields for Efficient View Synthesis
- NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
- Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields
- Neural Radiosity
- Scene Representation
- Geometry
- Material
- Light
- Camera
- Scene Management
- Acceleration structure
- Differentiable Rendering
- Rendering System
- Exploit of Raytracing on other fields
- Geometry
- CAD-CAGD
- Simulation
- Sensitivity analysis
- GPU Acceleration
- Differentiable Simulation
- Robotics
- Particle-based Method
- Smoothed Particle Hydrodynamics
- Fluid Solid Coupling
- Incremental Potential Contact
- Learning-based Simulation
- Fluid Simulation
- Position Based Dynamics
- Material Point Method
- Finite Element Method
- Plasticity Simulation
- Topology Optimization
- Growth rules for irregular architected materials with programmable properties
- On Projection Methods, Convergence and Robust Formulations in Topology Optimization
- Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
- Streamline stiffener path optimization (SSPO) for embedded stiffener layout design of non-uniform curved grid-stiffened composite (NCGC) structures
- 3D-TSV: The 3D Trajectory-based Stress Visualizer
- Manufacturing Tolerant Topology Optimization
- Structure Design
- DSL-Tools