黑色为加入源数据库,但是尚未有相关论文页面的论文。
Acta Mechanica Sinica
2009
Advances in Engineering Software
2022
CVPR
2022
Computer Methods in Applied Mechanics and Engineering
2019
- Streamline stiffener path optimization (SSPO) for embedded stiffener layout design of non-uniform curved grid-stiffened composite (NCGC) structures
- Tags: Topology Optimization
EG
2019
EGSR
2019
2022
I3D
2023
ISMAR
2021
PACMCGIT
2022
- Temporally Stable Real-Time Joint Neural Denoising and Supersampling
- Spatiotemporal Variance-Guided Filtering for Motion Blur
- Virtual Blue Noise Lighting
- A Data-Driven Paradigm for Precomputed Radiance Transfer
- Tags: Global Illumination
- Supporting Unified Shader Specialization by Co-opting C++ Features
- High-Performance Polynomial Root Finding for Graphics
- Ray/Ribbon Intersections
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
- Data Parallel Path Tracing with Object Hierarchies
- Tags: Rendering System
- PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited
- Better Fixed-Point Filtering with Averaging Trees
PG
2016
SIGGRAPH Asia
2020
2021
- Monte Carlo Denoising via Auxiliary Feature Guided Self-Attention
- NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination
- Polarimetric Spatio-Temporal Light Transport Probing
- HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields
- Large Steps in Inverse Rendering of Geometry
- Generative Modelling of BRDF Textures from Flash Images
- Cascaded Sobol Sampling
- Physically-based Feature Line Rendering
- Tags: Ray tracing
- Learning to Cluster for Rendering with Many Lights
- Differentiable Transient Rendering
- Fast Volume Rendering with Spatiotemporal Reservoir Resampling
- Physical Light-Matter Interaction in Hermite-Gauss Space
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling
- Ensemble Denoising for Monte Carlo Renderings
- Fast and Accurate Spherical Harmonics Products
- Beyond Mie Theory: Systematic Computation of Bulk Scattering Parameters based on Microphysical Wave Optics
- Differentiable Time-Gated Rendering
- Neural Radiosity
- Tessellation-Free Displacement Mapping for Ray Tracing
- Rendering with Style: Combining Traditional and Neural Approaches for High-Quality Face Rendering
- Neural Frame Interpolation for Rendered Content
- Path Graphs: Iterative Path Space Filtering
2022
- Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization
- TileGen: Tileable, Controllable Material Generation and Capture
- Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation
- Differentiable rendering using RGBXY derivatives and optimal transport
- Look-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation
- Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering
- Gaussian Blue Noise
- Constant Time Median Filter using 2D Wavelet Matrix
- ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering
- Tags: NeRF
- Neural James-Stein Combiner for Unbiased and Biased Renderings
- Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
- Differentiable Point-Based Radiance Fields for Efficient View Synthesis
- Tags: NeRF
- Differentiable Rendering of Neural SDFs through Reparameterization
- Water Simulation and Rendering from a Still Photograph
- FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing
- Marginal multiple importance sampling
- Unbiased Caustics Rendering Guided by Representative Specular Paths
- SHRED: 3D Shape Region Decomposition with Learned Local Operations
- Tags: Decomposition
- Isometric Energies for Recovering Injectivity in Constrained Mapping
- Tags: Parameterization
- Deep Adaptive Sampling and Reconstruction using Analytic Distributions
- Tags: Ray tracing
- Motion Guided Deep Dynamic 3D Garments
- LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures
- Tags: Rendering System
SIGGRAPH
2013
2016
2019
2021
2022
2023
- A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
- Tags: Denoising
- Second-order Stencil Descent for Interior-point Hyperelasticity
- Inverse Global Illumination using a Neural Radiometric Prior
- Tags: Neural Radiosity
- Neural Parametric Mixtures for Path Guiding
- Tags: Path Guiding
- NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
- Tags: NeRF
- Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
- Potentially Visible Hidden-volume Rendering for Multi-view Warping
- A Practical Wave Optics Reflection Model for Hair and Fur
- Tags: Material
Science
2022
- Growth rules for irregular architected materials with programmable properties
- Tags: Topology Optimization
Structural and Multidisciplinary Optimization
2011
- On Projection Methods, Convergence and Robust Formulations in Topology Optimization
- Tags: Topology Optimization
TOG
2022
- Position-Based Surface Tension Flow
- Sparsity-Specific Code Optimization using Expression Trees
- Tags: DSL-Tools
- Depth of Field Aware Differentiable Rendering
- Tags: Differentiable Rendering
TVCG
2022
VISIGRAPP
2020
- Machine Learning is the Solution Also for Foveated Path Tracing Reconstruction
- Tags: Foveated Rendering